The Witcher 3 developer admitted that the question marks on Skellige turned out terrible

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Translated with AI from the Russian original.

While there are few questions regarding the story part of The Witcher 3, there are plenty of them concerning the quality of the gameplay. For example, there is an excessive amount of question marks on Skellige

As it turns out, even the developers of The Witcher 3 themselves are not thrilled with the numerous “question marks” denoting points of interest. World clutter is felt especially acutely on Skellige, where players are met with an abundance of such “question marks.”

CD Projekt RED announced a new Witcher game, and fans had questions regarding the open-world design of the upcoming title, considering the experience of Cyberpunk 2077 and The Witcher 3. A quest designer from The Witcher 3, who is now working on the next Witcher game as campaign director, attempted to dispel these concerns.

Philipp Weber admitted the mistake regarding the map's content density. He confirmed that he is one of those responsible for placing the “question marks” in The Witcher 3. At the same time, there were originally no plans to mark various caches with “question marks” on the map; instead, birds soaring above them were supposed to highlight them in the game world.

Weber admits that placing such icons was a mistake, and he won’t do it again.

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