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The Era of Sterile Game Development: What Modern Studios Should Learn from Classics

The Era of Sterile Game Development: What Modern Studios Should Learn from Classics

By "ancient technologies" in the gaming industry, we usually jokingly mean good optimization, games released in a finished state, the absence of endless DLCs or "surprise mechanics" - the list goes on. But let's remember the developers who wanted to create fun games and made decisions under much harsher technical limitations.

Articles02 Aug 16:591

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No Longer a Proxy. Zenless Zone Zero 3.0 Review

No Longer a Proxy. Zenless Zone Zero 3.0 Review

26 Jul 16:281

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Freedom and Fun: 7 Analogues to the Great Dark Messiah of Might and Magic

Freedom and Fun: 7 Analogues to the Great Dark Messiah of Might and Magic

21 Jul 16:142
Hermen Hulst: The Man Who Kills PlayStation

Hermen Hulst: The Man Who Kills PlayStation

Today, Sony is not in its best shape. PlayStation's internal studios are making many mistakes, for which Hermen Hulst, head of Sony Interactive Entertainment's studio business, is responsible. Let's examine his life and career to understand the reasons.

14 Jul 15:300

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Silicone Heart. Game Development in Reverse. Evgeny Grishakov. Surviving in Buenos Aires

Silicone Heart. Game Development in Reverse. Evgeny Grishakov. Surviving in Buenos Aires

How to turn an experiment into real development? Today we have Evgeny Grishakov, a developer and blogger, as our guest. He is creating the game Silicone Heart with his own funds, and understands the price of the slightest mistake and really doesn't want to make it. He is currently living in Argentina, so he also talks a bit about Buenos Aires.

20 Jul 2025 17:30