
“Smuta” developers showcase gameplay featuring swamps and finishing moves
Translated with AI from the Russian original.
There is no hiding from ubiquitous swamps even in Russia's “Smuta”. Work is steadily moving forward, and some footage of the game has been showcased
The developers of “Smuta” have released a new dev diary. This time, they decided to answer some community questions and showcase footage from the game.
They presented improved water effects, comparing them to the previous version.
During gameplay, a historical knowledge base (Codex) will be gradually filled.
“Smuta” will feature finishing moves; the combat system is still in development.
In “Smuta”, players can adopt different classes, referred to here as Guises: each affects the combat style and the overall playthrough.
Other gameplay footage of “Smuta” was also showcased. The game will not be entirely corridor-based: in some locations, players will be able to roam a semi-open world (and even end up in a swamp).
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