Pets in Diablo 4 turned out to have a bug that ruins the game for necromancers. Blizzard didn’t account for game mechanics when implementing the feature

Another new feature from Blizzard Entertainment has come with a surprise. Diablo 4 fans continue to get an interesting gaming experience

Diablo 4 continues to deliver unpleasant surprises. Once again, necromancers have found themselves under fire due to the quirks of the game mechanics.

Pets were recently introduced to Diablo 4. A handy tool for collecting in-game resources turned out to be a real headache for necromancers due to the technical specifics of this feature’s implementation.

It turns out that, from the game engine’s perspective, a pet is a minion. This is where the problem arises : in Diablo 4, the necromancer already has “minions” and part of the gameplay revolves around them, which means that under certain conditions and builds, a situation may occur where this class suffers a DPS drop — having a pet will be read by the game as the “I have an active minion” status and, for example, break the “Sacrificial” glyph, which increases damage if the hero has no active minions.

Blizzard Entertainment is already aware of the issue and has begun looking into it. It is unknown how much time the Diablo 4 team will need to fix this flaw.

Video: https://youtu.be/_Lninp3QUqc

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Cover author: Blizzard Entertainment. Image source: steamcommunity.com