God of War Ragnarok on PC gets third patch with VRAM optimization, improved mouse controls, and third-party gamepad fixes

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Translated with AI from the Russian original.

Following its release, the PC version of God of War Ragnarok is being gradually refined, with developers taking different control types into account.

A third patch was recently released for the PC version of God of War Ragnarok. It focuses on various technical aspects and is designed to improve the gaming experience across different PC configurations and player types.

It includes fixes for gamepad (controller) users as well as for those who opt for keyboard and mouse.

Spatial Audio

  • Fixed a crash related to spatial audio that could occur in several locations in the game.
  • Fixed an issue where audio would drop out when spatial audio was enabled.

Mouse input (camera)

  • Mouse input should now be recognized correctly. Previously, an issue could occur where it did not control the camera but could still work in menus.

HDR

  • Fixed an issue where HDR settings were not saved across subsequent game launches.

VRAM usage

  • Texture Quality now uses a fixed texture cache size in VRAM instead of scaling it up to use all available VRAM.
  • VRAM usage shown in the settings menu now reflects allocated VRAM based on current settings as a percentage of the amount recommended by the operating system. Using over 100% will work, but may lead to reduced performance.
  • Modified the VRAM texture caching algorithm to reduce VRAM usage.

Gamepads (controllers)

  • Fixed a stick drift issue on third-party controllers.

Animation

  • Fixed animation issues on 32:9 ultra-wide displays in the “Open Your Heart” cinematic.

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Cover art author: Santa Monica Studio, Jetpack Interactive, PlayStation Publishing LLC. Image source: steamcommunity.com

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