According to the document that took effect on September 22, 2024, any game with gambling-like in-game purchases will carry a minimum rating of M. In addition, games featuring simulated gambling will carry a minimum rating of R 18+.
These restrictions apply only to video games where the aforementioned mechanics correlate with real currency. Thus, games using chance mechanics or gambling simulators that do not use or involve real currency do not fall under this rule. However, parents are advised to install parental control apps on devices used for gaming to monitor the games their children play and ensure they do not spend excessive amounts on loot boxes.
With Australia taking additional measures against loot boxes, gamers speculate that other countries may adopt a similar stance and ensure proper regulation of chance-based mechanics in interactive media.
Furthermore, the gaming community discusses that major esports franchises, such as League of Legends, rely to some extent on related unofficial gambling websites. This may seem non-obvious, but their very existence can serve as a form of marketing, longevity, and engagement outside the core game.
Australia’s policy not only limits the influence of these sites on the majority of consumers, but also impacts the esports industry as a whole.
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Cover art author: Blizzard. Cover art source: Exputer
