
TES V Skyrim has a new “mod base”. Full version of Community Shaders graphics upgrade released
Translated with AI from the Russian original.
The Elder Scrolls V Skyrim is no longer a young game. Enthusiasts decided to refresh the graphics.
In The Elder Scrolls V Skyrim community, there are certain modifications without which it is already hard to imagine the Bethesda Game Studios title. Recently, this conventional fan “mod base” was expanded with yet another project.
The full version of Community Shaders 1.0 has been released — the mod expands the possibilities for creating other graphics modifications: it now features support for DLAA and Native FSR 3.1 AA, frame generation, and PBR (physically based rendering).
Work on the mod will continue — Community Shaders Team (jonahex) shared plans to implement: Screen Space Global Illumination (SSGI), Cloud Shadows, a new weather and post-preset system, HDR, sharper textures when using AA, and more.
The Community Shaders modification is distributed for free via Nexus Mods — the description notes that it is compatible with The Elder Scrolls V Skyrim Special Edition, Anniversary Edition, and VR.
It requires a combo of the mods Address Library for SKSE Plugins and SSE Engine Fixes (skse64 plugin) to run.
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Cover and screenshots author: Bethesda Game Studios, Bethesda Softworks, Community Shaders Team (jonahex). Image source: Nexus Mods
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