How The First Berserker: Khazan is made. Developers reveal details

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Translated with AI from the Russian original.

Korean studio Neople continues to share details about the development of The First Berserker: Khazan. The other day, they released a new video showcasing the process of creating animations for heroes and enemies.

The developers shared not only the results of their work, but also the difficulties they encountered.

One of the main challenges was finding a balance between realistic movements recorded using motion capture technology and the fantastic elements of the game world. An important aspect was combat with various types of weapons: two-handed swords, axes, and even whips. The developers showed how they achieve realism in character movements so that every battle looks dynamic and believable.

Each animation in The First Berserker: Khazan is created with special attention to detail in order to convey the atmosphere of the fantasy world while maintaining a high degree of realism. In the video, you can see how the characters’ movements are practiced, which became one of the most difficult stages of working on the game.

Video: https://youtu.be/rSjVRyfN4-k

The First Berserker: Khazan will be released on March 27, 2025, on PC, PS5, and XSX 27 

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Cover author: Neople. Cover source: Steam

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