
After 300 hours in Space Marine 2, Saber's head was confident in its success. But sales exceeded his expectations
Translated with AI from the Russian original.
Saber Interactive CEO Matt Karch was confident in the success of Warhammer 40,000: Space Marine 2 after spending hundreds of hours in the game. Yet even he did not expect sales to surpass 6 million copies.
Space Marine 2 became the fastest-selling project in the company's history, surpassing the Doom and Wolfenstein series. Players appreciated the return to the Xbox 360-era game style, which gave the project a special appeal.
In an interview, Karch said:
“I knew Space Marine would sell well.”
He was confident because he was “betting on what I was playing myself. I played it for over 300 hours.”
However, just how massive the game would turn out to be came as a surprise to the studio head, and Karch later added:
“Did I know it would sell over six million copies this year? No. But I knew it was going to sell.”
The Warhammer 40,000 series provided the game with an audience, but Space Marine 2 had that very secret sauce that made it the biggest Warhammer game in history.
The success of Warhammer 40,000: Space Marine 2 strengthened Saber Interactive's standing in the gaming industry and opened up new opportunities for future projects, including collaborations with major brands and developing sequels to popular franchises.
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Cover author: Saber Interactive. Cover source: Games Radar
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