No Rest for the Wicked developers found inspiration in Elden Ring. The game will become easier

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Translated with AI from the Russian original.

No Rest for the Wicked, known for its high difficulty, will receive an update that will allow players to choose a suitable world tier. The developers were inspired by the success of Elden Ring and decided to implement a system that makes starting out easier for newcomers while maintaining the original difficulty for experienced players.

The issue of high difficulty in games often sparks debate among fans. On the one hand, it attracts those seeking tough challenges, and on the other, it scares off newcomers. The example of Elden Ring showed that a compromise can be found. Despite the absence of an easy mode, the game became the most accessible in the Souls series thanks to open locations and leveling opportunities, which allowed more players to enjoy the world.

Now Moon Studios, the developers of No Rest for the Wicked, have decided to apply a similar approach by adding “world tiers”. This solution will help beginners adapt to the game more easily without lowering the difficulty for more experienced players. In the future, so-called custom worlds will also appear, allowing players to tailor the game to their preferences. This will also open up new opportunities for co-op play and the creation of unique scenarios similar to D&D campaigns.

It is not yet known when world tiers will appear in the game. 

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Cover image credit: Moon Studios. Cover image source: Steam

Sources:X

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