While some DOOM The Dark Ages players are struck by the shooter’s difficulty, others find the game quite easy. The developers are monitoring feedback and statistics and making adjustments.
Recently, id Software introduced a series of hotfixes designed to adjust the balance:
Altered several “player forgiveness” systems to be less generous across most "Player Damage" options (100% - 500%):
“Under the hood, there are systems designed to give the player more chances of survival when near-death, and these systems were too generous.
Players were able to brute force their way through situations that should have resulted in losing a Sigil of Life or dying, and we want to ensure we are keeping the player in check and demanding better tactical decisions.
These changes will impact player survivability and will scale higher the further you push the damage slider.”
- Increased damage on select attacks for: Agaddon Hunter, Cosmic Baron, Hell Knight, Komodo, and Pinky Rider.
- Rebalanced one of the boss fights
- Reduced the duration of armor and health drop pickups during certain combat encounters
- It is now harder to sever a Hell Knight’s arms using the Pulverizer weapon.
***
Cover author: id Software, Bethesda Softworks. Image source:
