Todd Howard reworked the combat system of TES 4 Oblivion several times - he strived to create a great game

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09 Sep 2025 14:10

Former Bethesda VP of PR and Marketing Pete Hines recently spoke with dbltap and shared his memories of working. In particular, he spoke about the creation of The Elder Scrolls 4 Oblivion.

He recalled Todd Howard's philosophy - the creator said that "great games are played, not created."

Pete Hines explained this philosophy: "that is, your every idea of what is good and what is not matters only when someone starts playing - that's what determines whether you succeeded or not."

In search of a good solution, Howard iterated the combat system, and marketers tried to find reliable advertising material:

"In Oblivion, the combat system was changed three times during development. Therefore, we tried not to talk about how the combat system works [in advertising], because we didn't even know if we had the final version. Therefore, we tried to bet on those parts of the game that we thought would resonate with people."