Konami Hid Top Silent Hill f PC Settings. Here's How to Enable Them

Konami Hid Top Silent Hill f PC Settings. Here's How to Enable Them

Новости 0 Источник: DSOG
01 Oct 2025 12:33

Players have noticed that the graphics in Silent Hill f can look significantly better than the maximum available settings in the PC version's menu.

Blogger ElAnalistaDeBits showed that it is enough to create an Engine.ini file (you need to add specific text, see below), and hidden effects open on the PC, which significantly improve the visuals.

Among the available improvements:

  • advanced shadow lighting;
  • more saturated ambient occlusion effect,
  • increased quality of light reflections,
  • activation of hardware ray tracing.

But you will have to pay for the increase in graphics with performance: tests show a loss of approximately 20–30 fps compared to the maximum standard settings. But for owners of top-end video cards, the result may be worth it.

How to unlock these hidden "True Epic" settings? Just create an Engine.ini file in the "AppData\Local\SHf\Saved\Config\Windows" folder and copy the following code. After that, make sure that the file is read-only.

[SystemSettings]

r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.ScreenProbeGather.HardwareRayTracing=1 r.LumenScene.DirectLighting.HardwareRayTracing=1 r.ContactShadows.OverrideLengthInWS=1 r.ContactShadows.OverrideLength=25 r.ContactShadows.OverrideShadowCastingIntensity=1 r.ContactShadows.OverrideNonShadowCastingIntensity=1 r.SkylightIntensityMultiplier=0.65 r.ShadowQuality=5 r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=0 r.Shadow.Virtual.ResolutionLodBiasLocal=-2.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=-2.0 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.0 r.Shadow.Virtual.smrt.samplesperraylocal=2 r.Shadow.Virtual.smrt.samplesperrayhair=2 r.Shadow.Virtual.smrt.samplesperraydirectional=2 r.Shadow.Virtual.smrt.texelditherscalelocal=4 r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional=6 r.Shadow.Virtual.ScreenRayLength=0.02 r.Shadow.InsetDownscaleFactor=0 r.Shadow.PerObjectDirectionalDepthBias=0.5 r.Shadow.PerObjectDirectionalSlopeDepthBias=3 r.Shadow.PerObjectSpotLightDepthBias=0.5 r.Shadow.PerObjectSpotLightSlopeDepthBias=3 r.Shadow.ShadowMaxSlopeScaleDepthBias=3 r.Shadow.SpotLightDepthBias=0.5 r.lumen.tracemeshsdfs=1 r.Lumen.TraceMeshSDFs.TraceDistance=240 r.Lumen.ScreenTracingSource=1 r.Lumen.DiffuseIndirect.SurfaceBias=8 r.LumenScene.DirectLighting.UpdateFactor=8 r.LumenScene.Radiosity.UpdateFactor=4 r.LumenScene.Radiosity.MaxRayIntensity=99 r.Lumen.ScreenProbeGather.TraceMeshSDFs=0 r.Lumen.ScreenProbeGather.DownsampleFactor=12 r.Lumen.ScreenProbeGather.MaxRayIntensity=1 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=2 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipHairHits=0 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=30 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness=0.2 r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.SlopeCompareToleranceScale=4.0 r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.FoliageOcclusionStrength=1.0 r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo=0.8 r.Lumen.ScreenProbeGather.ApplyDuringIntegration=0 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64 r.Lumen.ScreenProbeGather.RoughSpecularSamplingMode=1 r.Lumen.ScreenProbeGather.DiffuseIntegralMethod=0 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=4 r.Lumen.Reflections.RadianceCache=1 r.Lumen.Reflections.GGXSamplingBias=0.7 r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=96 r.Lumen.Reflections.SmoothBias=0.76 r.Lumen.Reflections.MaxRoughnessToTrace=0.63 r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.HiResSurface=1 r.Lumen.Reflections.SampleSceneColorAtHit=1 r.Lumen.Reflections.SpecularScale=0.8 r.Lumen.TranslucencyVolume.MaxRayIntensity=0.62 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.SSR.Quality=4 r.SSR.MaxRoughness=1 r.SSR.Stencil=1 r.VolumetricFog.GridPixelSize=7 r.VolumetricFog.GridSizeZ=192 r.VolumetricFog.UpsampleJitterMultiplier=0.55 r.VolumetricCloud.EnableLocalLightsSampling=1 r.VolumetricRenderTarget.Mode=3 r.SSS.Scale=3.5 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSS.Filter=1 r.Water.SingleLayerWater.SupportCloudShadow=1 r.ParallelShadowsNonWholeScene=1

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Silent Hill f
Xbox Series X|S

Silent Hill f

Приключенческий боевик Выживание Хоррор
25 Sep 2025 г.
To game page
Dmitry Krivov
01 Oct 2025 12:33
Источники: DSOG