FSR Diamond will be the foundation of the new neural rendering, combining ML upscaling, AI frame generation, and ray/path tracing capabilities. The technology is deeply integrated with the Xbox GDK, making it easier for developers to use new rendering methods in all platform games.
AMD's Senior Vice President and General Manager of Computing and Graphics, Jack Huynh, wrote:
This is a landmark moment for the future of the gaming industry.
We are very excited to be partnering with Xbox and Asha Sharma on Project Helix, a long-term engineering project aimed at delivering next-generation performance, revolutionary graphics, and compatibility with the existing Xbox game library.
In support of this experience: We are excited to introduce AMD FSR Diamond technology, designed with optimization for Project Helix and deep integration with GDK:
• Built for next-generation neural rendering. • Next-generation machine learning-based scaling. • New machine learning-based multi-frame generation. • Next-generation ray tracing for ray tracing and path tracing.
Thank you to the Microsoft and Xbox teams for the grand engineering collaboration. More than 20 years of innovation, and we are moving further than ever.
FSR Diamond opens a new dimension of innovation. Details coming soon.
The collaboration between Microsoft and AMD has lasted for more than 20 years, and Project Helix will be a new step in the development of graphics and technologies for console and PC gaming.