The "Tyriel's Zephyrites" Warband Will Appear in the Warhammer Underworlds Board Game

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Games Workshop has not forgotten about the Lumineth fans of the Warhammer Underworlds board game. At Adepticon Preview 2026, they presented the "Tyriel's Zephyrites" warband.

This is a specialized squad consisting of four Lumineth Realm-lords and their spirit companion named Tzul. The peculiarity is that Tzul is not a fighter: he is a token whose position on the field determines the range of the squad's abilities.

Together with Tzul, Tyriel herself, a master of wind control, fights, accompanied by the blind archer Oriet, who uses storm currents to ensure that arrows always find their target, as well as the acolytes Sirikit and Anari.

The Zephyrites' skills in their battle scrolls are entirely dependent on Tzul. The spirit is placed in an empty hex at the beginning of each Action Step. Any lines of sight that he can draw to the edges of the battlefield (and that do not pass through blocked hexes) are considered "wind-swept."

Fighters in these zones receive effects depending on whether they are friendly or hostile. Friendly "wind-swept" fighters can make gravity-defying leaps using air currents, and their save rolls are improved after moving or charging.

Enemy units in these zones, on the other hand, are always considered to be caught on the flank, giving Tyriel and her allies an advantage in battle. Zephyrites are inspired by successful attacks. Since Tzul's position is critical to the squad's success, there is a one-time ability called "United with the Wind" that allows you to change his location.

"United with the Wind" — Tzul can turn into a gust of wind to escape enemies (used during the Power Step). If the leader and the spirit itself are on the battlefield, you can remove Tzul and place him in another empty hex without an object token. This ability can only be used once per game.

Adepticon Preview 2026 video from the Warhammer YouTube channel

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