"A tiny cog in a soulless machine": Assassin's Creed creator reveals the bitter truth about working at Ubisoft

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06:59

The developer decided to share the behind-the-scenes of leaving the world of big gaming. The developer directly described himself as "a tiny, completely insignificant cog in an incredibly huge, soulless machine for creating AAA games".

With bitterness, he noted that as an individual employee, he had "absolutely no influence on the final look of the market product." According to him, deep powerlessness and professional burnout effectively killed his initial sincere artistic passion for the beautiful profession.

Salvation from the gloomy state was a bold rejection of a comfortable position and a quick transition to the indie market. Only in his own studio did he regain the freedom that allows him to solve all aspects of the new product being created without stress.

The story exposes the sad side of modern gaming. Cosmic budgets and hundreds of employees mean a complete loss of freedom, forcing the best developers to flee en masse towards small, authorial, unlimited projects.