The developers studied the feedback and realized that a lot would have to be redone.
Recently, the authors of Breathedge 2 presented a new development diary. They announced a major rework of the gameplay:
Watch closely: the demo version was positively received by those who tried it, it entered the list of popular demos at the festival and received very good ratings on Steam. What does this mean? It means it needs to be thrown out ****** and redone from scratch! That's right. We are actively engaged in this.
The developers of Breathedge 2 explained that although they got rid of many of the problems of the original game, such as the "stuffy oxygen timer", however, along with this, the "demo version also got rid of the gameplay":
The incredible density of dialogues, events, items, and quests simply overloaded the brains and covered up the almost complete absence of mechanics. This works on a short test slice, but it is not suitable for a full game in the "survivor" genre.
The authors of Breathedge 2 decided to shift the focus of the gameplay:
If up to this point the basis of the playthrough was collecting N amount of resources to pass a kindly marked quest point, now the basis is overcoming external global problems and obstacles. We can see the point we need, but we cannot reach it due to cold, heat, evil robots, or other reasons. How the player overcomes this problem – whether they collect a defense set, rush on first-aid kits, or find a workaround – is their own business. No, resource gathering, of course, will remain, but this is more of a mechanical action within a microcycle, and not the most important goal in itself.
The quest points themselves, according to the developers, will be more amorphous and closer to the first part of the game. Players will have to explore the environment and "pull levers" to achieve something. They are also deepening the crafting system.
The launch of Breathedge 2 in early access format is currently scheduled for the 3rd quarter of 2026.