Madness in Crimson Desert: "Platinum" in 285 Hours and Almost No Sleep

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07:21

A user with the nickname N-A-E-C-A-B-O-N spent exactly 15 days to "close" the game from Pearl Abyss. With a total time of 285 hours, this gives an almost unreal 19 hours of play per day. This shows that the world of Payel is not only beautiful, but also huge, challenging even the most persistent achievement hunters.

After the release, the game was criticized for its weak plot and not the most accurate combat system, but the developers quickly released a series of fixes. Nevertheless, players are held back by the scale. Even those who have spent more than 200 hours in the game admit that they have not discovered even half of the content.

So far, only five people in the world have received all the achievements, and each spent about 300 hours of active research on it.

Pearl Abyss has created a project of such scale that even the developers themselves could not accurately estimate before the release how much time it would take to completely clear the map.