Bethesda Veteran Reveals Todd Howard's Development Philosophy - It Explains the Many Bugs in the Studio's Games

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09 Apr 21:15

Recently, Kiwi Talkz recalled a fragment from last year's interview. Back then, a former artist from Bethesda, who participated in the creation of TES V: Skyrim and Fallout, talked about Todd Howard's approach to work.

According to Dennis Mejillones, the developers themselves are gamers and also play, see everything, and understand. They know about approximately 95% of the game's problems that players report after launch:

We are gamers ourselves. We play the game and see the same things that regular gamers do. And we're like, "Oh, this isn't fun at all, or not fun enough, or we need to do this differently here."

Dennis said that Todd Howard constantly said at meetings (about bug fixes): "We can do anything, but we can't do everything at once." According to the artist, "this is a very true statement, that's the reality."

Mejillones noted the success of Fallout 76 — after a problematic launch, the game continued to develop and fixed a lot:

Remember Fallout 76. Look how far they've taken it. They could have abandoned the game, just let it go and move on, but they didn't. They continued to develop and improve it, and as far as I understand, Fallout 76 is now a really fun game.