According to Troy Baker, who plays Higgs, the creator of Death Stranding 2 prefers that the player be emotionally touched after completing the game, even if it is more important than pure entertainment.
According to the actor, Kojima wants the player to "walk away from the game touched, not just entertained."
This approach reflects the working style of the Japanese game designer. Baker describes it as "playing all-in", without compromises or half measures.
The actor also noted that working with Kojima is based on trust: the developer gives actors freedom, but at the same time keeps a clear vision of the entire project.
This approach has already manifested itself in the first Death Stranding, where the experimental structure and pace caused a mixed reaction from players. Despite this, the game found its audience and became successful.
Baker's words show that the sequel will not try to please everyone. Kojima is betting on an experience that should stay with the player for a long time, even if it is not appreciated immediately.