Recently, the head of Battlestate Games showed a trailer for the new project Fragmentary Order. Now Nikita Buyanov has spoken with GamesBeat and clarified some points.
The game will be made by the new studio Rant Games Studios, and Buyanov is also taking part in the work. He explained that he has long dreamed of creating something in a sci-fi setting and that over the past years he has grown tired of working on Escape from Tarkov alone:
I am basically tired of working on one project for more than 10 years. I wanted to experiment and see what things might be like in the future. I have always been a fan of "hard" science fiction, and many of us at the company are too. This is the perfect opportunity to create something super grounded and realistic, with cyberpunk motifs, for example, and tie it all together in the game design. We want the game to evoke the feeling: "this could be possible in the future." It is a platform for artists, narrative designers, and game designers — to take a feature or an idea and try to predict how it might turn out.
During the interview, Buyanov explained the choice of the game's title:
This phrase has different meanings. In a military context, a "fragmentary order" is a complex military directive made up of fragmented parts that ultimately come together into a whole. But in the game it has a different meaning: "order" is the Core, this super-corporation that rules the world, and it is starting to fall apart from within. Something went wrong with their control.
He does not call Fragmentary Order an "extraction shooter" and instead uses the term combat simulator, but the "evacuation" mechanic will be present in the game.
Players are assigned the role of "freelancers" of RepEnt (Replicated Entity) — these are remotely controlled clones sent on combat operations.
The Fragmentary Order website is available at the following link.
You can watch the trailer here.