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Combat in Silent Hill: Townfall will feel like a real fight

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In a new video, lead designer Graham McKellan noted:

Sometimes parts of the game will push you towards one of the ways to counter enemies.

Head of Quality Assurance Linda Stenbeck added:

We have different ways of fighting – from melee weapons to firearms and distractions.
Image source: Gamingbolt

In certain situations, the game sets the direction, but overall the choice remains with the player.

If you engage in close combat, it feels like a "real fight," says McKellan – this chaotic nature is what he likes most about it.

The game will be released later this year on PS5 and PC, with no exact date yet. Annapurna Interactive promises a "full-fledged, high-quality game" and calls the project one of the largest in its portfolio.

The developers are also preparing the first full-fledged first-person game in the series – this will expand the possibilities for combat and puzzles.