The main reason for the delay was technical concerns.
Rebirth is a game with a more open world, a wider field of view, and significantly higher CPU load.
The developers at Square Enix did not hide their doubts that such a demanding project could even run on Nintendo's hybrid console.
We were worried whether we could ensure smooth gameplay, especially in portable mode, when the player holds the console in their hands.
The turning point came when the team used the optimization experience from Remake. The focus was on managing rendering, lighting, and streaming data.
We began to believe that with proper ingenuity, we could achieve an excellent result.
The integrity of the story was also important. The director noted that he did not want fans' interest to wane between parts.
The trilogy should be a single experience; we didn't want too long a break to destroy that.
Final Fantasy VII Rebirth will be released on Nintendo Switch 2 and Xbox Series X/S on June 3, 2026.