The events unfold approximately 15 years before A Plague Tale: Innocence and A Plague Tale: Requiem. The game will tell the story of Sophia's early life, including her childhood in a marauder camp under the leadership of her father, Alec. At 22, she embarks on a dangerous treasure hunt after being exiled by her mentor – a journey connected to her past.
The developers describe the heroine as a hardened and determined figure, known as the “Scorpion of the Seas.” Her character is shaped by a harsh childhood and an unwillingness to show weakness. The story focuses on her struggle with personal trauma and the search for the source of evil associated with the Macula.
From a gameplay and design perspective, the tone has changed compared to her appearance in Requiem. Sophia is younger and rougher, which is reflected in the visual style – worn clothing and practical gear for combat, exploration, and climbing. The combat system and movement emphasize agility and aggression.
The studio notes that development is in its final stages: testing and balancing are underway. The events take place in the Mediterranean Sea, and the key themes are identity, trust, and survival.