In Control, the action took place in a single building, creating a sense of isolation. Now, "the lockdown is breaking, and we are facing the ordinary world."
The new installment significantly changes the series' formula. This is the studio's first game with an emphasis on a Devil May Cry-style combat system, rather than the usual shooter gameplay. The developers are experimenting with mechanics, storytelling, and level design, making them more dynamic and requiring constant movement.
The events unfold in Manhattan, which is "distorted and turned into a labyrinth" with many complex locations.
Players can expect new elements: audio recordings that can be listened to while moving, as well as a radio — through which Dylan communicates with his partner Zoe. The world has been made more grounded so that paranormal phenomena stand out more.
The game will feature different factions fighting for control of the city. The developers also took feedback into account and added "many more creatures than before." Among the opponents are unusual ones, such as a bus.
The studio noted that they avoid focusing on other games to avoid repeating the common style of AAA projects.
In recent years, Remedy has tried to avoid failures, with the exception of a multiplayer project, so expectations for the release remain high.