
Nine Small Indie Games on Steam Brought the Developer a Million Dollars - Code Monkey Explained His Approach to Work
Translated with AI from the Russian original.
The developer's old projects continue to generate profit even 10 years after their release on Steam.
Recently, the well-known developer Code Monkey (Endless Loop Studios) shared his approach to work and financial successes on social media.
According to him, he managed to earn over a million dollars from nine games on Steam:
I often get asked, "Did most of this revenue come from a small number of very successful projects, or is the secret to make many games and the sum just accumulates?" The answer is a bit of both. I've never had a "mega-hit," but the income gap between successful and unsuccessful games is quite large. The most successful, I think, were Game Corp DX (about $250k) and Blueprint Tycoon (about $200k). So these two games alone accounted for a significant portion of the total income.

Code Monkey's other projects brought in, for example, $10k or $100k — the income range is wide. He believes it's better to release many games to smooth out the income curve, and to make them small, gradually increasing the baseline income:
I'm a big proponent of making small games and gradually increasing your baseline income. If I wasn't primarily focused on teaching [other people] right now, that's exactly what I'd be doing — making and releasing lots of small games to have a relatively stable income month to month.
Code Monkey also noted that his first game, Survivor Squad, released on Steam in 2013, still generates money — enough for about "one or two lunches a month."
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