AMD Unveils DGF Technology to Accelerate Ray Tracing in Games

News 3
11 May 10:19

AMD describes DGF as a way to compress complex geometry data into clusters, reducing the amount of stored data by approximately 30%. The technology also supports animated geometry, making it versatile for modern scenes. The company notes that it is an open standard, compatible with Vulkan and not tied exclusively to proprietary hardware.

Initially, the technology was presented in a research paper in 2024, and now it has reached a stage where it can be tested and implemented by game and engine developers through an updated SDK. Collaboration with Samsung for the use of DGF in future mobile devices has also been confirmed.

AMD stated that reducing the data storage load paves the way for more detailed game worlds. At the same time, the technology is optimized for the future RDNA 5 architecture, which is expected to appear in new graphics cards and gaming systems.

Essentially, DGF works with dense uncompressed geometry, converting it into blocks that engines can use for ray tracing. The approach differs from competitors' solutions, but the goal is the same – to increase scene detail without hitting hardware limitations.

The company is also moving the compression process outside the driver, which makes the technology more flexible and potentially allows it to become an industry standard – similar to how texture compression formats are used in games.