Recently, PC Gamer reported on how the publication's material about the first part influenced the development of Kingdom Come: Deliverance II.
Earlier, Chris Livingston, a PC Gamer author, played the first KCD and described an unexpected problem he encountered during the playthrough. He went to bed, having previously taken off his character's dirty boots, and in the morning found that the footwear had disappeared:
Early in the story, another character told me to go to sleep and also asked me to take off my dirty boots before I got into bed. I gladly obey. I don't yet know how deep the simulation is in KCD: it's quite possible that if I go to sleep in my boots, the bed will indeed get dirty, and this character might get angry at me for not following his instructions. I want to be polite, so I take off my boots.
The journalist decided that the disappearance of the shoes was part of the game mechanics, as if someone from the residents had stolen the boots. Chris tried to investigate but could not find his missing items.
In fact, there was no shoe-stealing mechanic in KCD at that time — it was just a bug. However, creative director Prokop Jirsa remembered this incident and insisted that such a feature should indeed appear in the sequel:
I still remember that PC Gamer article. And that's why I insisted that in KCD II we really get such a system. So now in the sequel, NPCs — for example, if you pass out drunk — will be able to steal your shoes. They can take your hat and start wearing it. So that's thanks to you guys.