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Spyro Developers Explain How They Want to Reinvent Dragon Flight

News 3

Spyro: A Realm Beyond became a prominent game at the Xbox Games Showcase and the first main installment in the series since The Legend of Spyro: Dawn of the Dragon. The release is scheduled for 2027 for Xbox Series X/S, PS5, PC, and Nintendo Switch 2.

Creative Director Lou Studdart noted that the team aims for "zen-like fluidity: we want movement and exploration to be connected – so that the player truly interacts with the environment as a quadrupedal creature, a unique beast." According to him, a key goal is the feeling of a seamless transition between ground exploration and aerial flight.

Image source: Gamingbolt
We want to enhance the sense of wonder, adventure, and awe that this franchise delivers.

Studio Head Paul Young added that the team is trying to maintain a balance between nostalgia and new ideas:

If you cling too much to nostalgia, it will be a repetition of the past. If you go too far into innovation, players might stop recognizing the series.

He reminded that the experience with Crash Bandicoot 4 and work on the Spyro Reignited Trilogy helped them better understand the tone and direction of the franchise.