Recently, the creators of Heroes of Might and Magic: Olden Era introduced a large eleventh patch for the game. It included a lot of changes, including reworked necromancy.
Unfrozen studio reviewed community feedback and promptly released an update “patch #12”, which is designed to fix various bugs and shortcomings:
Your messages and feedback after Patch #11 helped us identify and prioritize the issues fixed in this update. Keep writing — they go directly into our bug tracker. Thank you for your support!
Changes and improvements of “patch #12”:
- Fixed the “Hero's Strike” hotkey.
- Jebus Tournament. The absence of a starting hero for one of the participants at the beginning of a tournament battle no longer breaks the game.
- Opponent's “Hero's Strike” in “Mirage” no longer breaks the game.
- Opponent exiting arena mode during ability target selection no longer breaks the game.
- Previous patch changes reduced the power of magic heroes in arena mode too much, so developers are reducing the number of creatures in the draft.
- “Sorcery” skill. Magic damage bonus increased: 10/20/30 % —> 20/30/40 %.
- “Sorcery” specialists. Magic damage bonus: 10 % + 1 % per 1 level —> 15 % + 5 % per 3 levels.
- “Stables” were completely removed from the Sprint template.
- The starting territory of the Jebus Tournament became slightly smaller. Regular and main guards were slightly weakened.
- On the Helltide template, “Balance Points” can no longer appear in the players' side territories.
A full description of the twelfth patch for Heroes of Might and Magic: Olden Era is available at the following link.