Final Fantasy VII: Revelation director Naoki Hamaguchi stated that the new game's world will be larger than Final Fantasy VII Rebirth, but Square Enix does not intend to fill the expanded map with endless icons and repetitive activities.
According to the developer, the team understands the problem with modern open-world games.
Open-world fatigue is a real problem.
Therefore, players will be guided to interesting places and activities in a more natural way, without constantly distracting them from the main story.
Square Enix wants to focus on world exploration based on curiosity, rather than the desire to complete a list of tasks or clear the map of dozens of markers. Whether the developers will find this balance will only become clear after the game's release. The studio acknowledges the problem that is increasingly deterring players from large-scale projects.