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Nikita Buyanov announced the launch of a publishing house - the creators of Escape from Tarkov will help release games that others consider too ambitious

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Recently, Battlestate Games studio, known to many for the hardcore extraction-shooter Escape from Tarkov, announced the launch of its own publishing house — Battlestate Games Publishing:

We created "Tarkov" based on ideas that everyone else called too grand, too slow, too tough, too strange. It turned out that "too" was the main feature.

Now, Battlestate Games explains, the developers want to help others. They have already started accepting applications from developers.

The head of Battlestate Games, Nikita Buyanov, also spoke out — he explained the approach to the publishing house's work. They plan to take on projects they themselves would want to play, and will not be afraid to work with those rejected by other publishers:

We want to publish games that we ourselves would want to create and play. We are here to help bring your detailed, uncompromising, hardcore, and immersive ideas to life and ensure that hardcore lives forever! Any genre, single-player or multiplayer. Any platform. Any setting. Simulators, immersive simulators, hardcore mechanics, military and tactical gameplay, system-driven games. Anything another publisher would call too ambitious, too niche, or too risky. We will help you gain visibility and grow through our multi-million community, expertise, and resources.
Image source: Battlestate Games

Currently, Nikita Buyanov is developing Escape from Tarkov and working on a new hardcore project Fragmentary Order — it will be even more challenging than "Tarkov".