If Kemuri is ported to Xbox, the developers will die - game designer explains refusal to support Microsoft console

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Players recently remembered Kemuri again. The developers announced this project at The Game Awards show several years ago.

The game is being developed by UNSEEN studio, and this year the team participated in the PlayStation State of Play presentation, during which they showed gameplay footage. The target platforms were also announced: PlayStation 5, as well as PC — Xbox Series X|S was not included in this list.

Some players were curious why the developers decided not to release Kemuri on Xbox. They finally received a specific answer from Ikumi Nakamura — the network drew attention to a Q&A session:

 

The All-New Ask Ikumi #6 | Chill Q&A with Ikumi Nakamura | KEMURI

During the conversation, when asked if there were “chances for an Xbox version release in the future,” Ikumi Nakamura answered “no,” and then began to explain her position — UNSEEN studio is small, and porting Kemuri to other platforms requires a lot of resources. Ikumi does not want to put the lives of employees at risk to release another port:

I just want people to understand: porting is a huge amount of work. First, we develop the game for PC, and then for porting to Nintendo or PlayStation, we need engineers who will do the port. In a large company, there are usually special employees for this. But we are a very small studio, and if we had to do ports ourselves, our engineers would be completely exhausted. I prefer to prioritize people's lives. I don't want anyone to die for the sake of releasing an Xbox version. People first. That's all.

The authors position Kemuri as an “action game about yokai obsession,” in which players can make contracts with yokai and use their power in battle. The events will unfold in Kemuri — “a city closest to the afterlife.” Players, as yokai hunters, will have to explore this place.

Kemuri is scheduled for release in 2027. A more precise release date for the project has not yet been announced.

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