Blizzard Entertainment recently announced Diablo V. According to the plot, Diablo has won in this game, and players will now have to travel the world with a caravan of survivors.
Many players of the current Diablo IV had a question: why is Diablo himself almost absent in a game called "Diablo"? In a recent interview, the developers explained how this happened.
Senior Art Director John Mueller said that it's about the scale of Diablo (as a character). Originally, the story of Diablo IV was dedicated to Lilith, and, according to the developer, after that it was difficult to simply add Diablo to the game as additional content, as a secondary villain — such a villain must be at the center of the story.
Mueller noted:
We at Blizzard have the luxury — the company supports us in what we want to create, and our vision was not limited. We were simply told to "create the best Diablo you can imagine." It could be an expansion, a sequel — anything.
According to John Mueller, when Diablo becomes the main character, he must be at the center of events; you cannot tell a small story:
Once you decide to make a sequel, you have to be ambitious, bold, and innovate. This approach opened up many opportunities for us. I believe we have a dedicated audience that is very eager for innovations.
The creators of Diablo V want players to perceive the characters and what happens to them as they would the events of a favorite TV series. To achieve this, the developers will change the game's structure.
While waiting for Diablo V, which is expected to be released in 2029, players can fight the Echo of Diablo and more in the current Diablo IV. The 15th season, Hell's Legacy, recently started, introducing a special activity to the game. For this, the developers brought back some old enemies and recreated classic locations.