Resident Evil 7 boosted to 30 FPS on an old smartphone - AI helped

Resident Evil 7 was successfully launched on a OnePlus 12R with Snapdragon 8 Gen 2 at a stable 30 FPS thanks to AI, which helped identify emulation issues and optimize game data.

Initially, the smartphone produced about 20 FPS. After connecting to a Mac and enabling debug mode, the Hermes agent, based on DeepSeek-V4.1-Flash, analyzed the game's performance and identified limitations related to I/O and memory bandwidth.

AI suggested compressing textures from 4096 to 1024 and 512 pixels. The volume of necessary data decreased from approximately 25 to 8 GB, and after removing unnecessary files, it amounted to about 13 GB.

Additionally, Snapdragon Game Super Resolution was used: the game was rendered at 720p and scaled to approximately 1200p. As a result, Resident Evil 7 ran at a stable 30 FPS, consuming about 5–6 W. At the same time, the smartphone was simultaneously recording gameplay, creating additional load.

Resident Evil 7 Biohazard Official Launch Trailer

The experiment demonstrates the potential of AI for optimizing emulated games by identifying specific problems and adjusting data and rendering.

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