
Nikita Buyanov explained why the creators of Escape from Tarkov opened a publishing house to release risky games
Buyanov believes that risky projects are necessary for the industry and can change it.
Earlier this year, the creators of the hardcore extraction-shooter Escape from Tarkov surprised fans with an announcement: the developers decided to open a publishing house and start releasing games. During the announcement, the head of Battlestate Games noted that the studio was ready to take on the release of “anything another publisher would call too ambitious, too niche, or too risky.”
Now Nikita Buyanov has given an interview to PCGamesN and explained why the company decided to take such an approach to work. According to the creator of Escape from Tarkov, the industry today lacks projects that go beyond conventional game formulas:
I have a desire to help [hardcore FPS] and niche projects like ours break through. A lot of time has passed [since I thought about it], but now this idea has resurfaced. We thought: “Why not? Let’s try.” It’s clear that everything doesn’t happen in one second — you can’t just start publishing projects and that’s it. It will take us a lot of time, and for us, this will also be a new experience.
Nikita Buyanov admits that launching a publishing division is a risk, but for the team, “it’s more of a "small risk" — the risk of being more overloaded than ever, because right now, for example, there are still many tasks to complete for Escape from Tarkov.”
The head of Battlestate Games explained that the developers do not perceive this as a big publishing business or anything like that:
We see this as helping small projects, indies, niche, and hardcore games. We will allow them to use our audience and even our legacy to break through — to offer something new and generate interest in the hardcore community. We don’t perceive this as big, large-scale marketing and all that. It’s more of an experiment for us and for the entire industry — to create a centralized platform for such games.
Financial issues are not the main focus. Buyanov “just wants to see and test risky games.” In his opinion, such projects can change everything:
There might be something special in them that can change the entire industry — that’s why they are risky. It might sound risky and look that way, but it’s just something different. It’s what we need right now.

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