The problematic release of Cyberpunk 2077 became a lesson for developers - Cyberpunk 2 uses a different approach

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Version 1.0 was well remembered not only by PC and console players, but also by developers.

At launch, Cyberpunk 2077 didn't work very well. It took the CD Projekt RED team a long time to refine the game and fix various technical issues. This experience was taken into account, and therefore, when working on the sequel, they are using not only the new Unreal Engine 5, but also a new development approach.

CD Projekt RED recently published a podcast, during which Cyberpunk 2 Creative Director Igor Sarzynski announced that the Boston division will continue to develop improvements made to workflows during the creation of the Phantom Liberty expansion — developers have "completely changed their approach".

Developers realized that they were making excessively long-term plans for specific elements. Previously, CD Projekt RED tried to meticulously plan work years in advance, in the spirit of "in 2.5 years, this specific lighting effect will appear here".

Now a hybrid development model is used — the team has sprints (short periods of time, usually from 1 to 4 weeks) and milestones (key project stages). During the work, the creators of Cyberpunk 2 make decisions about whether certain ideas should be implemented:

There are such project stages, sprints and milestones, when a situation arises like: "Okay, we have a lot of good ideas here, a lot of things, but we need to make a decision. We need to fix it".
AnsweRED Podcast Episode 33 | Growing the Vision: Boston and the Future of Cyberpunk

When creating Cyberpunk 2077, different departments often worked relatively independently, but now various specialists — in audio, narrative, visual design, etc. — interact closely with each other.

Cyberpunk 2 currently has no specific release date or release window. In 2028, CD Projekt RED plans to release The Witcher 4, so it's clearly not worth expecting the Cyberpunk 2077 sequel before 2029.

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