In late September, a modder under the nickname kolpaque introduced the "PZ3D" project for the popular survival game. He positions it as a framework designed to move the camera directly to the character (the original game uses an isometric camera angle) and ensure the gameplay mechanics work with the change in perspective.
The developer published several examples of gameplay — Project Zomboid will be playable with an over-the-shoulder view (third-person) or a first-person view. When using melee weapons in FPS mode, the camera may glitch, and the player will see the hero's back at such moments:
The "PZ3D" modification for Project Zomboid is distributed for free through the game's "Workshop" on Steam. The project is still in a very early stage of development, so various bugs may occur.
Some players had questions about the safety of PZ3D, as it requires the ZombieBuddy framework. kolpaque explained that "PZ3D" needs to load Java code and modify engine behavior beyond the capabilities of standard modding tools:
ZombieBuddy provides such access. Replacing it would require another mechanism with similar capabilities and associated risks.