Artist ports Stellar Blade to Unreal Engine 5.8 - gameplay teasers appear

News

The enthusiast is gradually adding mechanics, effects, and other elements of Stellar Blade.

Recently, technical artist NishiBishiArt published several teasers of his project on social media. He is porting the acclaimed game Stellar Blade to the new version of Unreal Engine 5.8.2.

In October, he announced that he had improved the enemy targeting system. Previously, only the camera followed the highlighted enemy, but now the heroine herself “turns to face the enemy most of the time.” In addition, Eve now holds her sword for some time before putting it away. Previously, the sword was instantly put away immediately after the attack animation was completed.

NishiBishiArt also noted that he added a healing animation with a sound effect: There are still many visual and sound edits to be made. Soon I also plan to add music outside of combat and during battles, because its absence is becoming especially noticeable.

An example of Stellar Blade gameplay on Unreal Engine 5.8 can be viewed at the following link.

Shift Up studio is currently working on a full-fledged new installment of the Stellar Blade franchise: Blood Rain. It does not yet have a specific release date or window.

Comments

правилами