Crystal Dynamics Game Experience Director Jeff Adams said in an interview that exploring locations will be an important part of the adventure. Players will be able to deviate from the obvious route, get lost, and find their own way. According to Adams, these are the moments that make exploring the world exciting.
This is a reference to the first Tomb Raider, where levels resembled intricate labyrinths. Later installments of the series introduced noticeable markers, highlighted objects, and other hints.
Flying Wild Hog Creative Director Michael Cook added that the team aims to preserve the memorable places, views, and moments of the original, but does not intend to copy the game exactly.
For example, the crafting system has already caused controversy among fans. Adams explained that with increased realism, some old mechanics lose their meaning: it's hard to imagine a first aid kit that has been lying in an ancient tomb for 10 thousand years. The authors want to combine the spirit of the classics with modern mechanics.