GTA: Vice City creator admitted his "script was terrible," but the actor managed to make it "sound good"

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Translated with AI from the Russian original.

The main star's acting talent helped tell the story of Tommy Vercetti.

In a recent interview, Rockstar Games co-founder Dan Houser shared memories of working on Grand Theft Auto: Vice City and interacting with Ray Liotta, the actor who played Tommy:

My script is terrible, and he managed to make it sound good. However, all good actors can do that. What pleases me most is when an actor finds something that isn't in the text. I believe that acting is an unusual art form, but it is still art. And when you see a truly good actor, you realize how much they surpass someone who is just decent. Decent actors generally convey what I had in mind as the author, or what we intended when working on the character. But the best actors rise to a whole new level. And he definitely managed to do that.
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Dan Houser said that they contacted Ray Liotta's agent and offered "not crazy money, but a pretty decent sum." According to the developer, the actor worked for about four days in total:

He only did voice acting — he didn't participate in motion capture. The day before the recording, we met him for dinner, and then we worked for two days in New York. A few months later, when the game was close to completion and everything remaining could be recorded, one of my colleagues and I went to Los Angeles. On the first day, he came in and seemed not particularly enthusiastic about working, but the next day he worked for about five hours and recorded absolutely everything. He did a magnificent job with it.

According to Houser, Ray Liotta brought such authenticity to the image of Tommy Vercetti "which would have been difficult to achieve with anyone else."

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