Heroes of Might and Magic: Olden Era updates AI heroes and weakens guards on several maps

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Translated with AI from the Russian original.

The developers have overhauled the balance of adventure spell usage.

The Unfrozen studio continues to fix Heroes of Might and Magic: Olden Era following the release of a major update. Recently, the developers introduced hotfix “v. 0.82.08”, which includes a number of technical changes as well as balance adjustments.

The creators of Olden Era decided to adjust the frequency of adventure spell usage by AI heroes. For example, on “easy” difficulty, the AI will not use adventure spells at all.

  • On “normal” difficulty, only the main AI hero uses adventure spells — no more than once per in-game day. Secondary heroes will not use them.
  • “Hard” difficulty: main and secondary AI heroes use adventure spells no more than once per in-game day.
  • “High” and “Online” difficulty: the main AI hero uses adventure spells without restrictions, secondary heroes — no more than once per in-game day.
  • On “unfair” difficulty, main and secondary AI heroes will be able to use adventure spells without restrictions.

In addition, the developers announced that they have weakened guards on several maps:

  • On Jebus Cross, Jebus Arena, and Jebus Tournament, the weekly growth of guards protecting passage to desert zones was slightly reduced.
  • On Sprint, guards between zones were weakened; rivers will no longer generate on the template.
  • On Blitz, two guaranteed external creature dwellings in the starting zone now spawn near the road.
  • On Vendetta, a bug was fixed that caused significantly fewer Pandora’s Boxes to generate in the template’s desert zones.

The full description of the November hotfix for Heroes of Might and Magic: Olden Era is available at the following link.

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