Watch Dogs becomes more technological and receives improved graphics — thanks to a fan of the Ubisoft game

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Translated with AI from the Russian original.

An enthusiast improved the visuals and introduced modern technologies to the game.

Recently, a modder under the nickname Parallellines returned to their project for the first Watch Dogs and presented a small update. The enthusiast improved the graphics and introduced new technology.

They added Parallax Occlusion Mapping technology to Watch Dogs. According to the modder, this is a more efficient replacement for Relief Mapping, “the implementation of which in the original game has a ton of issues (unrelated to the tech itself).”

Parallellines offers players “a unique art style that clearly distinguishes it from the original game while complimenting its tone and atmosphere,” and the mod also uses several new rendering techniques that “bring it closer to its sequels, and in some aspects, surpassing them.”

For example, the enthusiast completely overhauled the sky system; volumetric fog makes the horizon seamless and hides world edges; a custom bloom shader was developed to replace the default one. Parallellines explained that this shader is inspired by modern implementations and “features a more pleasing center-heavy energy distribution, and more stability in motion.” In addition, the mod includes lighting and shadow improvements, refined water effects, and more.

The “The Fall of Windy City II” modification for the first Watch Dogs is distributed for free via Nexus Mods. Older versions of the mod also remain available.

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