Tomb Raider: Legacy of Atlantis will mark the beginning of a new era for the series. Developers explained the concept

Translated with AI from the Russian original.

Tomb Raider: Legacy of Atlantis will be a reimagining of the first game in the series, aimed at both Lara Croft fans and newcomers, ushering in a new chapter in the franchise’s history.

Crystal Dynamics wants to update the original game both graphically and in terms of mechanics. In an interview, Game Experience Director Geoff Adams explained how the team plans to combine the interests of fans of the classic installments, the Survivor trilogy, and those who are just discovering the series.

We are very grateful to all our fans, regardless of what stage of Tomb Raider’s development or introduction to the franchise you joined us. If you have been with us since 1996, we are glad that you stayed. If you first became interested in Tomb Raider thanks to the Netflix animated series—welcome.

According to Adams, the game will retain the key elements of the original: perilous locations, challenging puzzles, battles with predators, and spectacular set pieces. At the same time, modern progression systems will be introduced, allowing players to upgrade Lara’s attributes and craft useful buffs. Healing will also be woven into the adventure’s atmosphere: instead of searching for medipacks, the heroine will be able to craft healing items on her own.

This game was created not just for fans. It is neither a remaster nor merely a fresh coat of paint. We are presenting it to all players because it is an essential part of Lara’s story, as well as the first step into the next major phase of Tomb Raider’s evolution.

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