Shortly before the release of Grand Theft Auto VI, Rockstar Games finally confirmed the technical specifications of the console versions. In an official blog post, the developers stated that GTA VI is “targeting 30 frames per second and utilizing all the hardware capabilities of both platforms to deliver a massive and detailed world of Leonida.”
The phrasing “targeting 30 FPS” caused noticeable concern among the gaming community. A user under the nickname PSNoMo shared their view:
The fact that they hid [30 FPS] from pre-order customers is perhaps even more suspicious. If the game can't hit a stable 30 FPS on PlayStation 5 Pro, then it simply isn't ready. Maybe I'm overreacting, but it really seems like a case of where there's smoke, there's fire. If they couldn't optimize the game to any reasonable degree, how thoroughly did they even test it for bugs — or are we in for a disastrous launch?
PSNoMo then added that developers wouldn't describe a well-optimized game this way, voicing the concern: “They are preparing people in advance for an absolute mess.”
A PC Gamer journalist also weighed in on the 30 FPS situation in GTA VI. He stated that he is waiting for the PC port of the game and is now even happier with his decision:
When the time comes to bask in the lights of Leonida, I want everything to run as smoothly as possible, with all the graphical bells and whistles maxed out […] I'm eager to see impressions of how GTA VI actually turned out […] I have never felt happier about my decision to wait for the inevitable, if still unannounced, PC port of GTA VI.
The release of Grand Theft Auto VI is scheduled for November 19, 2026, on PlayStation 5 and Xbox Series X|S consoles.
