It seems that Payday 3 is finally beginning to win back audience interest. The free weekend was a major success: out of more than 320,000 participants, about 250,000 tried the game for the first time. Starbreeze head Adolf Kristjansson thanked the series' veterans who helped newcomers settle in, as well as those who recommended the project to their friends.
You turned the free weekend into something far bigger than we ever planned.
He admitted that a year ago, the game would not have been able to achieve such a result and had failed to meet audience expectations.
This year was about earning back your trust. The next one is about thanking you.
The team promises to regularly release updates, listen to players, and showcase the results of their work. At the end of November, something will arrive that, according to the studio head, the community will love.
Over the four days, players pulled off 725,671 heists, bagged 8.9 million loot bags, and secured $601.6 billion. In 100,996 instances, crews operated in stealth; meanwhile, 504,538 participants were taken into custody, and 115 million police officers were “retired” — with 55% of kills coming from headshots. The community spent 542,000 hours pulling off heists. The most popular job was No Rest For The Wicked, while the First World Bank heist yielded the biggest haul at $88.9 billion.
