Why the city-building game All Will Fall is both delightful and infuriating. A Review

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16 Apr 12:38

Life Above Water

All Will Fall has many scenarios that differ in the location for construction and weather conditions. To open new scenarios, you need to complete tasks: build a large ship; find land; change the weather; conduct the necessary research. After completing the task, you can continue to develop the colony – the game will not throw you out of the active scenario.

Most scenarios start with a plot of land, a group of survivors, and a set of resources. In the standard scenario, people land on top of a skyscraper, which needs to be equipped. After the water recedes, you can use the floors below and pave the way to neighboring buildings. But if you do not evacuate during the tide, people will drown. Over time, the water level will eventually drop.

At the beginning, you need to collect the nearest resources: wood, garbage, food, water. Workers collect resources creatively – they can go to a distant source, while everything you need is right under your nose. And even setting the collection order does not always help. The collected resources are needed for the construction of the first houses and storage facilities.

Research opens up useful technologies. Ships effectively collect resources on the water, but they often have to reassign tasks – you build a ship to collect metal, and it starts collecting wood. Many industries require the participation of people – busy workers cannot build or move things.

To survive, people need food and water. Fishermen catch fish, and vegetables and other cultivated plants are grown in greenhouses. Water is extracted by evaporation or collected during rain. Food production depends on weather conditions, and after a storm you can find rare resources.

Arriving refugees will have to be fed, given a drink and accommodated – if you refuse shelter, the morale in the city will decrease. Some newcomers do not have a profession, but they can be trained at school.

Caring for Morale and Politics

Morale affects the productivity of workers. People are happy when there is comfortable housing, as well as plenty of food and water. Over time, people will demand advanced amenities: a bar, a bathhouse, a garbage store. If you do not research and build the necessary building in time, the overall morale will fall.

When making decisions, you will have to take into account the opinion of workers, sailors and engineers – taking the side of some worsens relations with others. If the level of "Influence" is high, then you can defend your own interests. And if all three factions are happy, then the workers will stand up for their leader.

Decisions allow you to play different roles. You can be a tyrant who keeps the colony in "iron fists" and encourages immoral actions. Or become a democratic leader who respects his subordinates. Such decisions open up blueprints that allow you to build unique buildings.

A high level of happiness opens up politics. Using "Influence", the player can pass laws that will affect the life of the city. The leader dictates how people should live, work, have fun, eat. Concessions increase productivity, but generosity comes at the cost of resources.

Volumetric Construction

The territory is expanded with the help of supporting structures, which can be made of wood, metal or concrete. You can expand vertically and horizontally – everything is erected instantly and without the participation of workers. These structures are used in different ways:

  • Crossings are needed to collect remote resources.
  • Artificial elevations are ideal for wind turbines.
  • Platforms can be built when there is not enough free space.

You need to build so that the structure does not collapse under its own weight. And for this you will have to correctly place the supports. If you build a crossing from different elements, then people may refuse to use it. At the same time, there are no visual obstacles in the way. Periodically, the control goes crazy – you have to move the mouse for a long time before you can install the element in the right place.

There are also problems with the camera. After reducing the water level, the camera refused to rise to the upper level. I had to fix the situation in the "Camera Control" menu. At the same time, the settings were reset after each load.

Atmosphere

The game can be called measured and relaxing. But everything is spoiled by performance problems. Everything may be fine during rain or storm. And then the game starts to slow down in sunny weather, when fewer elements load the memory. Performance drops with an increase in the number of residents.

The music in the game is strange. One track is more suitable for a classic space travel. And the other made me think that my computer would break down now.

Diagnosis

Playing All Will Fall is frankly fun. The developers have interestingly implemented the mechanics of survival, managing wards, changing weather conditions, politics and building various structures. You need to creatively approach the construction of a post-apocalyptic city, when the available territory is dynamically changing.

Alas, technical problems spoil the pleasure of inventive mechanics. You have to constantly fight with the camera, controls and the love of workers to collect not what you need. These little things lead to irritation, and then to a desire to stop playing altogether.