Guardians Of The Galaxy received a patch that halved the frame rate on Xbox Series S from 60 to 30. No one explained the reason for this change, but ResetEra users already have their theories.
The developers did not do a great job with optimization, which is why the game on the more “beefy” PlayStation 5 and Xbox Series X did not always deliver a stable 60 fps, occasionally dropping down to 45 fps. It is possible that Eidos Montréal simply decided to cap the game on the junior console until they can properly sort out the optimization issues.
Guardians Of The Galaxy is already available on consoles of both generations and PC.
