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The main extraction shooter of the year. Review of the DMZ mode in Call of Duty: Modern Warfare 4
This year, Activision and Infinity Ward truly outdid themselves.

Why So Much Enthusiasm? A Review of the Call of Duty: Modern Warfare 4 Campaign
Call of Duty fans are celebrating the return of 'that very' Modern Warfare with explosions, chases, and the drama of Task Force 141. But should we overlook the cringe-worthy clichés of a B-movie comedy and drawn-out tutorial missions for the sake of a few spectacular cutscenes? We break down the single-player campaign of the new release.

Why you won't want to turn off the Mortal Shell 2 beta: first impressions
Apparently, the developers of Mortal Shell 2 carefully read all the criticism of the original game. The sequel has become much more dynamic and brutal. And although there are still some rough edges, you want to return to it again and again.

Nioh 3 - the main soulslike of the year? Honest impressions of the demo
The demo version of Nioh 3 turned out to be generous with content. A full playthrough with exploration of locations and secret-hunting can easily take four to five hours. In that time, the game manages not only to introduce its core systems, but also to provide a clear idea of what the full release will be like.

Great Development That Everyone Suddenly Stopped Caring About. Call of Duty: Black Ops 7 Multiplayer Review
Although everyone and their mother is kicking Call of Duty these days, I don't want to pour dirt on Black Ops 7 at all. And not because we are lazy, but because it is an improved version of Black Ops 6 - which is what the fans demanded from the developers.

I Molded You from What Was There. A Review of the Call of Duty: Black Ops 7 Campaign
The only thing the campaign in Black Ops 7 can be praised for is that it's slightly better than in Battlefield 6. But honestly, that's like praising an adult for knowing how to breathe.

The Real Little Nightmares Sequel. Reanimal Preview
As part of the Steam festival, Tarsier Studios released a short demo of their new project, Reanimal. We don't think they did it specifically against the backdrop of the Little Nightmares 3 release. It just happened that way. We're telling you for sure.

A Job According to Specifications That Might Appeal. A Review of Little Nightmares 3
It's evident that Supermassive Games attempted to create a game as close as possible to the first and second Little Nightmares, which were developed by Tarsier-the original creators of the series. It's a shame that it turned out to be just "close," rather than "better" or at least "on the same level." But at least they tried!

The best multiplayer experience in years. Battlefield 6 Review
Vince Zampella decided that Battlefield 6 was too good and could potentially humiliate Black Ops 7 - both in terms of sales and online presence. Therefore, he made sure that players would criticize the new shooter from the renowned maestro, even if it was just for the progression system... And for the bloom... And for the armored vehicles. But let's take it one step at a time, because despite the problems, it's still one of the best gaming experiences in 2025. And it seems like it has been for many years.

This is some kind of disgrace. Review of the terrible Battlefield 6 campaign
The multiplayer in Battlefield 6 is great, but the story campaign in the new shooter is just as bad. It can even be called disgusting - we don't intend to gloss over the rough edges.

Possibly the Freshest Take on the Genre in Years. What Makes the Valor Mortis Playtest Captivating
Presented at gamescom 2025 in Cologne in August, Valor Mortis immediately attracted the attention of fans of soulslikes and hardcore games. The project looks unusual, but still raises some questions. We will try to answer them in this material!

Sometimes It's Better to Shut Up, Randy! Borderlands 4 Scandalous Shooter Review
As funny as it may seem, Borderlands 4 is simultaneously one of the best and worst games of the year - at least until Gearbox gets a handle on optimization and forbids Randy Pitchford from sitting on Twitter.

The Art of Sand Surfing. A Review of the Meditative Adventure Sword of the Sea
Today, not everyone will remember, but back in 2012, the game Journey was released on the PlayStation 3 console. The game was quite short, but even in a couple of hours of acquaintance, it managed to show an incredibly beautiful world and tell a touching story (most of which the player had to come up with himself) about what happened to this world. So, Sword of the Sea does practically the same thing - only much better.

Call of Duty Black Ops 7 Can Already Be Buried. How Battlefield 6 Brought Back Our Favorite Series
Not so long ago, news spread that Activision was not at all afraid of Battlefield 6 and was confident in the success of Black Ops 7. The greedy company explained its position by saying that the Call of Duty series is "too big to fail." Those who have not played the Battlefield 6 beta gnashed their teeth at such arrogance, but those who did get to evaluate the new shooter from EA simply laughed.

Not Worth Even Ten Dollars. The Last of Us Part 2 Remastered Review
The remaster of the second installment of The Last of Us is excellent proof that the gaming industry has already crossed the Rubicon—things will only get worse from here. Gamers are largely to blame for what is happening: by voting with their wallets for remasters of games that are only four years old, they reinforce companies’ belief that users do not really need new games.

Almost Dark Souls. Lords of the Fallen Review
You want to love and praise Lords of the Fallen. Yet for every upside of the new project by Hexworks studio, you inevitably find a major downside. Completely unexpected difficulty spikes, a modest roster of enemies, atrocious optimization, and poor technical state — all these issues prevent you from enjoying the game.

We've seen this before. Ratchet & Clank: Rift Apart review
Ratchet and Clank: Rift Apart skillfully strikes the chords of a warm, pleasant sense of nostalgia, making veteran gamers shed a quiet tear and remember a time when AAA projects were made with soul rather than under the watchful eye of a marketing department

