Vince Zampella decided that Battlefield 6 was too good and could potentially humiliate Black Ops 7 — both in terms of sales and online presence. Therefore, he made sure that players would criticize the new shooter from the renowned maestro, even if it was just for the progression system... And for the bloom... And for the armored vehicles. But let's take it one step at a time, because despite the problems, it's still one of the best gaming experiences in 2025. And it seems like it has been for many years.
Whatever the detractors may say, Battlefield 6 is the best installment in the long-running shooter series since Battlefield 4. However, it's important to note that the quality bar for Battlefield has noticeably dropped since the release of Battlefield 5 and Battlefield 2042. Nevertheless, the developers have made it clear that they are not going to repeat the mistakes of the failed 2042, actively listening to the community, collecting analytics, and ignoring the "tourists" from Call of Duty – for the most part.
Let's start with the important stuff: Battlefield 6 has abandoned the idiotic operator-clowns from Battlefield 2042, but it still didn't make them faceless soldiers, giving each one some backstory. The game features four classes: Assault, Engineer, Support, and Recon. Each of the soldiers plays a role in the squad and can benefit the team in almost any mode.
The Assault can deploy a ladder to start storming enemy positions from new directions or set up a beacon for reinforcements, helping teammates shorten the path to the front line.
The Medic was given smoke grenades, a defibrillator, and a huge bag of ammo and first aid kits. Technically, the Medic can become a pacifist in principle, and instead of shooting at enemies, just run between comrades, handing out ammunition and healing patches. Such a player has already appeared in Battlefield 6 — on Elon Musk's social network, he is constantly compared to Desmond Doss, a real World War II medic who did not kill a single enemy during his entire service, but only pulled compatriots off the battlefield.
The Engineer is the only one who can fight enemy armored vehicles, which are not made of glued-together cardboard, as in 2042, and which are actually useful. Just two relatively accurate engineers can turn an enemy tank into a smoking wreck in a matter of seconds. And they also have mines that can be cleverly placed at a key point where it will definitely try to reach.
The Recon can control a drone and set up a portable radar that marks enemies on the map. And what is characteristic is that only he is a master of the rifle, shooting from it without misfires.
The thing is, although in Battlefield 6 the arsenal is not tied to classes by default, each soldier handles only one type of firearm best. The Medic easily carries a machine gun, the Engineer is on familiar terms with submachine guns, and the Assault aims faster with assault rifles. A Healer or Technician can arm themselves with a sniper rifle, but the game is designed so that it will fire blanks in their hands at certain intervals. The Scout, on the other hand, only loads combat rounds.
Each soldier can also choose one of two specializations. One is available immediately, while to unlock the second, you will have to complete a series of boring and tedious tasks (but more on that later). Each specialization includes three passive skills that become active alternately during the match, depending on how the player performs combat tasks. Moreover, the specialization can radically change the style of play for a certain class.
If a Medic becomes fire support, he will start taking reduced damage from explosions and shoot more accurately from weapons. A combat doctor drags fallen comrades across the ground faster and can give them an invigorating injection in just a couple of seconds. One of the Engineer's specializations allows him to repair critical damage with his mere presence inside the tank, while the other allows him to carry more missiles and inflict more serious damage to enemy vehicles, increasing the time it takes to repair them.
By increasing your rank, you can get access to more serious toys, such as sensor mines for the Engineer or a mortar for the Medic. The mortar will be extremely useful in the Breakthrough mode, in which one of the teams is forced to hold positions; the thing has unlimited ammunition and a huge firing range, which is why two or three Medics with mortars can prevent opponents from capturing even the first point.
There are currently nine maps in the game, and some of them were clearly made with the hope of luring more Call of Duty fans into Battlefield 6. The same "Siege of Cairo" or "Holy Quarter" pit "NATO" and Pax Armata against each other in the narrow streets of cities, awakening in the "tourists" from Call of Duty vile instincts to hide in a corner with a shotgun or sit in a window with a sniper rifle. Truly large-scale battles can only be arranged on the "Operation Firestorm" and "Mirak Valley" maps.
Although some maps in Battlefield 6 are smaller than in the same Battlefield 2042, they offer much more tactical possibilities, making the battles on them more exciting. Tanks and explosives pierce the walls of buildings and turn fences into small pieces, thereby opening up new routes for teams or depriving opponents of a strategic advantage. Although the destruction sometimes seems scripted – the facades of buildings consistently turn into the same piles of garbage – the events do not become less spectacular from this.
Visually, the game also looks – we are not afraid of this word – amazing. From the streets of besieged Manhattan to the mountains of Tajikistan, disfigured by bomb craters, each map has a recognizable style and its own characteristics.
And since we're talking about technical features, we can't help but praise the optimization: on the same consoles, the game accelerates to 80-90 frames per second, and maintains similar performance even in the most intense scenes. Several grenades can explode at once in the frame, when against the background of all this, a tank from a direct hit by an RPG will first start to spark, and then turn into a pillar of fire – even in this case, the game will continue to "fly". And almost no glitches. Almost.
From time to time, the physical engine will still be capricious, throwing corpses into the air, pushing their legs or arms under textures, or forcing them to twitch unnaturally. However, these are trifles that you rarely pay attention to in the heat of battle. The story with the shameful technical condition of Battlefield 2042 at release did not happen again — and thank you for that.
Battlefield 6 also has enough disadvantages. And not all developers will be able to solve them in the near future.
Let's start with the monstrously slow leveling. The aforementioned specializations allow classes to be more effective on the battlefield, but all the necessary equipment for this is hidden behind dozens of hours of grinding. Moreover, some of the equipment cannot even be unlocked by simply increasing the rank, you need to complete sometimes simply absurd tasks.
The same Scout at first has access to only one sniper rifle, when the second becomes available only at level 26. To unlock the third, you must first hit 100 headshots and deal five thousand damage with semi-automatic rifles, and then make 300 kills with sniper rifles, of which 150 must be headshots and from a distance of 200 meters. Now imagine how difficult it is to hit a moving target in the head from such a distance — even playing on a keyboard with a mouse.
Or take one of the most effective heavy machine guns, the KTS100 MK8: to get it, you need to suppress fire on 300 opponents, as well as deal 10 thousand damage when firing from the hip — this is about 100 frags.
And Battlefield 6 drives into such a framework with each class, forcing you to play in a special way and sometimes using equipment that does not correspond to your favorite style of play and contradicts your role in the team.
Some relief will be provided by the fast leveling of the weapon itself. In almost every match, you will unlock new body kits that reduce recoil, increase the number of rounds in the magazine, or the reload speed.
Some believe that the developers were trying to distance themselves from Call of Duty with slow leveling, where players can unlock the entire arsenal in two or three days, and then whine that there is little content in the game. Whereas in Battlefield 6 you "need to earn" the right to use a certain weapon or equipment.
Another problem with Battlefield 6 is the modest set of equipment. There are not so many pilots in the game, so few people are upset because of only one helicopter – and that's an assault helicopter – and one fighter. However, only one tank and one infantry fighting vehicle – that's really sad. It's funny, but there is a combat helicopter in the campaign, and in one of the missions you can even drive an armored car. Apparently, the developers simply cut out the content in order to "add" it back later with a bang in the form of an add-on — rumors about it are already creeping in.
If the trouble with the slow leveling of the arsenal and a small pool of equipment can continue for several more seasons, then the developers can fix the problematic bloom in the upcoming patches.
To clarify: bloom is designed to simulate the behavior of weapons in reality, when some of the bullets deviate from the trajectory of flight even if you do not shoot from the hip. Bloom was in the beta, but it didn't give the impression that you were given paintball balls instead of bullets. In the release version, the developers turned it up to the maximum for some reason, which is why the outcome of some shootouts depends not on the accuracy of the players, but on the whim of the system. It would be much better if the bloom was turned up only on the shotgun, which kills with one shot from a simply indecently long distance.
Diagnosis
It's nice to see that the Battlefield series has stopped trying to imitate Call of Duty and is at least trying to find an identity, offering players a truly serious military shooter with well-developed classes, an extensive arsenal, and an emphasis on team interaction.
Despite the roughness, which is guaranteed to be corrected and there are already incentives for this, Battlefield 6 is worth your attention and money.
P.S
We did not analyze the Portal mode, which allows people to give free rein to their imagination using the game engine. Everything is clear here: someone is trying to recreate maps from Call of Duty or previous games in the series, while others are trying to speed up the grind by making maps with stupid bots. And there are much, MUCH more of the latter. Avoid it.